Version 2.0 of the language:
Now with the full Ocarina of Time legend, complete prefix system, harmonised vowels, and extended musical Hylian scale.
It includes also a cycle of 12 to tell the time:
Monday, September 9 2024
By Matthieu on Monday, September 9 2024, 21:25
Version 2.0 of the language:
Now with the full Ocarina of Time legend, complete prefix system, harmonised vowels, and extended musical Hylian scale.
It includes also a cycle of 12 to tell the time:
Tuesday, May 17 2022
By Matthieu on Tuesday, May 17 2022, 20:44
Hylian becomes more real! After an extensive re-harmonisation of the script and a full development of the prefixes, I have finally translated all the legend of Zelda 5, Ocarina of Time.
Open the article to see the 7 pages!
Tuesday, September 10 2019
By Matthieu on Tuesday, September 10 2019, 11:21
Here is a new translation, taking piecemeal the famous legend from Zelda 5 "Ocarina of Time".
This short text is full of interesting paradoxes. It puts together the ideas of beginning and what was before. The concept of origin is rendered by SMR (from Somaria, creation or start), and that of antecedence by the preposition KR, derived from KKR (from Kokiri, youth or morning roost). That antecedence is part of a cycle imitating the sun and four cardinal points: Est-South-West-North, NotYet-Already-Still-NoMore, Before-Inside-After-Outside. These two contradicting time models, the linear and the cyclical, are closely knit together like a primal bomb ready to expand.
Time is rendered by BRN (from Labrynna, the oracle of Time), with its abstract sense. The concrete one would be "moment".
Finally, "the chaos that was Hyrule" is paradoxical since Hyrule, the cosmos, basically means harmony. Hence "chaos" is constructed as "un-hyrulish". A cosmos yet very un-cosmic, a formless nothing yet to become something.
(Also posted on the ZeldaUniverse forum)
Tuesday, June 6 2017
By Matthieu on Tuesday, June 6 2017, 16:56
The introduction booklet now includes a selective dictionary, words class for animals and plants, and a comparison with ancient Hieroglyphs !
Friday, April 29 2016
By Matthieu on Friday, April 29 2016, 17:13
Small books to embody intangible creations, three so far. The content can be replaced as it updates.
Monday, December 14 2015
By Matthieu on Monday, December 14 2015, 18:01
Version 1 of the tutorial of my Hylian language was sent to the Nintendo staff in Kyoto last October. The release CC license allows utilization of the language even partially and modified, including for commercial purpose. An inside contact is following up what they're doing with it.
Wednesday, July 1 2015
By Matthieu on Wednesday, July 1 2015, 10:17 - Linguistique
My constructed language now explores the possibility of links with the melodies of the Zelda universe, looking for known words and roots, and then extracting new roots to create new words!
Saturday, March 21 2015
By Matthieu on Saturday, March 21 2015, 10:17 - Linguistique
It's time to get this out of my to-do list: a constructed language that came to my mind in September last year!
(Click on the picture to see the introduction PDF.)
The challenge is to develop a language in the frame of the samples already present in the games of The Legend of Zelda. The universe of the games contains a lot of names (characters, places, items, events, etc.) which serve as basis for the vocabulary of Hylian here. It would therefore be relatively easy to learn for a fan, already familiar with the world of Zelda.
Here is the ad-hoc alphabet:
(Click on the picture to get the TTF font.)
"C" is pronounced like "Sh".
In short, words are based on Roots, formed of 3 consonants. These Roots can be derived with vowels. For example:
Zelda => ZLD, which can give :
Here is another set of examples:
And here is an example of text:
Fans can discuss it on the Zelda Universe forum. For the language specialist forum, it's here: Hylien sur l'Atelier.
Some of you might remember a similar project, my first constructed language:
Laramin